Not even a whole 24 hours in the PTR As game developers and principal designers you should know that a lot of people whine without actually experiencing changes to heroes You let 35% Ironclad bastion into live despite criticism You did not even let these ana nerfs go to live despite the critcism of her utility and damage, hell there was not even a full day for testing DO NOT revert it instantaneously because of a bunch of extremist whiners, I'm pretty sure blizzard is aware she's dominated the meta for 2 and now 3 seasons Don't give in so easily. EDIT: CALM DOWN. Geoff did show some real strength by replying, he is a human being not a robot so chill and the fact that he is open to further tuning makes me happy. They will probably nerf Ana but not in the way they suggested yesterday. Calm down with the flaming. 06:14 PMPosted by Dont want to sound cynical, but everything does point to it been a knee jerk reaction from the rage of the ana mains, been on the PTR for so little time, how much testing could they have seriously done? I was really hoping they would be brave enough to ignore it, or at least give it some time to make a proper, informed and unbiased decision, surely they know how dominate ana has been for ages now, but meh, turns out not.
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The Ana mains were not crying that loudly and Blizzard has had plenty of experience ignoring player feedback in the past. And they didn't even change what most of the Ana mains thought needed changing, most of them wanted the damage nerf reverted and the grenade nerf to stay (possibly with the amendment of it still doing the full amount on Ana herself). They made this change because they wanted to, not because of pressure from players, which was relatively low. The real question is why they want a character near-unanimously seen as blatantly overpowered to remain blatantly overpowered. 06:15 PMPosted by can I pls have source Look at the second post.!@#$ that%^-. They were finally balancing Ana and they undid it for some reason?!?!
This isn't about D.VA or Hog, or any other character in the game, this was about a!@#$ing OP character that did too much, had too much, and could 1v1 all the character designed to counter her. And they reverted the nerf. Holy hell stupid bronze Ana players that want to use their tranq offensively instead of on flankers complaining that their grenade won't 1 shot Tracer anymore. 06:22 PMPosted by Ana had the biggest changes in this patch, and upon testing, feedback, and talking about it a ton internally, we decided to pull back on the nerfs a bit for this patch.
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The damage reduction on her weapon is significant, but if this ends up not being enough we can re-visit some further tuning. We don't want to swing her balance too wildly within a single patch. What about McCree? I see that nerf reverts are happening. I think he is due for some too. We don't want wild balance swings, but we are okay with so many major kit/role changes in under three months?
Tank shredder McCree (6/2016), damage reduced/useless McCree (6/2016), 35m McCree (7/2016), animation cancel removed (hidden nerf, 8/2016), Deadeye nerfed (9/2016); and the present day McCree - who hasn't evolved with the game. This favoritism needs to end; why didn't McCree get this same amount of attention and care for his kit?
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06:22 PMPosted by Ana had the biggest changes in this patch, and upon testing, feedback, and talking about it a ton internally, we decided to pull back on the nerfs a bit for this patch. The damage reduction on her weapon is significant, but if this ends up not being enough we can re-visit some further tuning.
We don't want to swing her balance too wildly within a single patch. BUT THE PROBLEM WAS THE GRENADE NOT HER DPS BUFF HER DPS AND GET THE DAMN NADE OUT OF THERE. (keep the nerfs for the nade and buff her dps a bit if you want to ballance it out!). 06:22 PMPosted by Ana had the biggest changes in this patch, and upon testing, feedback, and talking about it a ton internally, we decided to pull back on the nerfs a bit for this patch.
The damage reduction on her weapon is significant, but if this ends up not being enough we can re-visit some further tuning. We don't want to swing her balance too wildly within a single patch.
Is this the way it's always done though? Considering the track record that doesn't seem to be true. Why are deliberations being made? I thought ptr was only for bug testing, right?
To be honest I don’t mind giving out my registered WoW email to the few friends on different servers I’d like to keep up with. And, I don’t personally mind that every one of my alts will be visible. I just abhor the fact that my real name will be visible, not just to my friends but to.theirs. I simply don’t do my real name + the Internet.
For that matter, I am not referred to by my legal name in real life either, with friends, at work, anywhere. It’s a shame Blizzard is forcing me to do so to enjoy this functionality. While the couple people I’ve been comfortable sharing with aren’t a concern, I hate to have it spread around to anyone they might know. I certainly hope that Blizzard allows more privacy options, if only as a legal safe measure to counter stalking. RealID doesn’t bother me a bit. I really don’t care who knows my real name (Jason Griffith), and I don’t care who has my email address, which is displayed on my blog and is the same one tied to my b.net account. I just really don’t care.
You can send a postcard to every house in the world with my picture on it saying “This is Jason Griffith, also known as Psynister, a WoW player whose account info is ” and I wouldn’t care. I have an authenticator and I change my password on a regular, though random, basis. Everyone who sees my work email sees my name. Everyone who ever came into the McDonald’s I worked at in college knows my name, everyone I called while working in that horrid credit card call center knew my name – and it doesn’t matter. So what if somebody has my real name, or even my email address. What are they going to do? Stalk me on Facebook?
Maybe I would care if I ever actually used the thing. Send me spam emails? Oh no, don’t make my spam filter work harder! There is no secret voodoo magic in the real world where people gain power over you by having your real name. Ya I have to agree the Real ID system is a bad joke when it comes to security in general. There is no reason that every Battle.Net account should not have a computer generated unique ID pair of IDs created.
The system should also able to be automated so you do not have to type email into the system. Expanded function of the current friend/ignore list could have been created to implement this system.
Step 1 add character as friend. Then to “real ID them” you then go into friend/ignore list and in the case of friending send RealID friend request. They get an announcement either real time or next time they log into the game and can approve/deny the request. Then you have 2 direction account wide communication with no loss of IRL/Account Information security. Yes your real name then shows.
But we should also be allowed to implement an alias so that we do not even have to give real name. In Lissanna’s case the defaults available are all Character Name + Realm pairs existing on the Battle.Net Account. The Real ID system launching now is a joke and disgrace to the gaming world. The other alternative would be in the account management web interface you can get the same unique ID pair and then email them to your friends to add to their battle.net account. Then next time you log in the request appear either in your account management page or in game client. Psynister, in my opinion you’re looking at this the wrong way. The issue isn’t getting spam or having a game account hacked.
It’s permanently linking your name to your character name in google, FOREVER. It’s a terrible idea for privacy, personal safety, and identity theft. Lavata’s got a great point about employment. One of the first thing employers do now is look up an applicant’s name. Drunken facebook profile comes up? If they think gaming is immature and addictive, and your WoW blog comes up? The secret kingdom pat robertson pdf merge. Not to mention you can’t write about co-workers or work experiences on your blog if it’s all linked to your real name.
The less your real name appears on the internet, the better. 5-6 years ago I went to visit my friend at a major University and didn’t know what room or dorms she lived in. I found the library though, and after 10 minutes of researching using nothing other than her name(!!) I knew her room number.
And this wasn’t something stupid like she posted it on Facebook; this was finding University links to her name, finding out she was a Dorm Advisor, what Dorm she supervised, and then finding out contact information for that Dorm. That’s terrifying. @Lavata, in all honesty, I wouldn’t want to work for a company that discriminates based on hobbies in the first place, so they’d be doing me a favor. It doesn’t bother me if people opt-in or they opt-out, it’s a choice everyone is free to make for themselves and I don’t think any less of anyone if they choose not to use it. However, I think people are blowing the severity of the issue way out of proportion. The top argument is, and has been from the start, security. If security was really an issue, then Blizzard wouldn’t be handling it this way to begin with.
Next in line is just not wanting people to know your real name. If it’s just a matter of being uncomfortable, then fine don’t do it. The reason(s) why people uncomfortable with that may be entirely unfounded though. If you’ve got personal reasons, that’s fine.
Lissanna’s reasons are personal, she doesn’t want people to go pay for lunch with a debit card and have the person behind the counter say, “OMG IT’S LISSANNA THE DRUID BLOGGER!!! I love you, Lissy!!!” (Though they might now that we’ve seen a pic of her, Mike, and the ring.) Lis is a popular person, so there’s solid ground for that hesitation. But friends of friends only see a portion of your information. If Lis (call her Sue) is Hamlet’s (Bob) friend, and I’m Bob’s friend, then I can see that Bob is friends with someone named Sue, but I don’t know who Sue’s characters are. I would know Bob’s toons, but I wouldn’t know Sue’s. @Rades Finding people’s real info has never been hard. Ever searched a WHOIS database?
I’ve sent letters to people’s homes that I found the address for in that database. I’m not worried about employers finding my blog, my facebook, or anything else. The best way to keep stupid crap on the net from biting you in the butt is to not put stupid crap on the net in the first place. I don’t talk about coworkers or work for that very reason. The answer isn’t to hide behind an avatar, it’s to not do it in the first place. Don’t want drunk pics to show up?
Simple solution. You found your friend’s dorm room – why? Because you knew more than her name. You knew her name, you knew the town she was in, you knew the school she was going to, and you know that she stayed in the dorm rather than an apartment or home.
RealID isn’t handing out your address. Identity theft takes more than just a name and/or an email address. Don’t put stupid crap on the net and you won’t have to worry about it. My opinion, for what it matters, pretty much matches up with Lissanna’s. The system has some potentially handy uses.
I don’t even mind having that information shown to my friends, since if they’re seeing it that means I’ve explicitly said that it’s okay. But the friends-of-friends feature is too much. That’s now an indeterminate number of people that I likely don’t know who now have my real name, at least one of my character names, and an established relationship with a third party (the mutual friend). If someone did want to dig up more information about you, that’s a solid place to start. Friend of Friend features: From the FAQ: What is the “friends of friends” feature of Real ID? Similar to other social-networking platforms, when you click on one of your Real ID friends, you will be able to see the names of his or her other Real ID friends, even if you are not Real ID friends with those players yourself.
If you happen to know someone on that list, you will be able to quickly send a Real ID friend request to that player. This feature is designed to make it easy to populate your Real ID friends list with people you might enjoy playing with. From the Battle.Net ToU: 12.F: Real Life Friends Feature and Identity Disclosure.
The Service allows you to disclose your identity to other users of the Service through the “Real Life Friends” feature. If you use the Real Life Friends feature and opt-in to a request to be “Real Life Friends” with another user, that user will be able to see your real name. Certain features, such as the Battle.net Voice Chat Client, are only available between users of the Service who have opted in to the Real Life Friends feature. IF YOU OPT-IN TO THE REAL LIFE FRIENDS FEATURE, THOSE PEOPLE YOU DESIGNATE AS “REAL LIFE FRIENDS” WILL BE ABLE TO SEE THE NAMES OF YOUR OTHER “REAL LIFE FRIENDS,” AND YOUR NAME WILL BE VISIBLE BY THOSE PEOPLE THAT YOUR “REAL LIFE FRIENDS'” HAVE DESIGNATED USING THE SAME FEATURE. You may opt out of the Real Life Friends feature at any time by deleting all Real Life Friends from your Battle.net Account.
People have been bringing up the battle.net email issue. Here’s where the email comes in: From the faq found at How will I become Real ID friends with another player? Both players must first mutually agree to become Real ID friends. To send a Real ID friend request to another player, simply enter his or her Battle.net account name (an email address) using the Add Friend function in-game.
The other player will see the pending request in their friends list, and if they accept, you will become Real ID friends with each other. How this all pans out remains to be seen, but I think it’s clear that at least some of us, whether famous, infamous, or obscure feel it would be nice to exercise some of the options related to this new feature without opening a floodgate or starting a cascade of information.
I have the bigger problem of – my students are Undergraduates in college. The probability that one of my students will play WOW at some point in my career: Very high. After I finish grad school, I’m going to have to find a job in academia. In my field, playing video games isn’t really widely accepted – especially for females. I could probably get away with spending all this time on WoW blogging if I already had tenure, but that’s still a LONG time away. I don’t completely hide – there was a thread with pics of me from Blizzcon that people started in the WOW forums from the year I went to Blizzcon. I just want to keep that division as much as possible because it’s easier to protect myself now than to have to deal with drama crap later.
I had to post pictures in my engagement announcement because it would have been super lame if I didn’t. It’s still not a decision I make lightly (and I left out most of the “people” pictures from my post that I put in the more private album that I sent to people). Psyn, you’re right that the best way to not have stupid stuff on the web is to avoid posting it.
But few people go their entire internet “life” without ever writing or posting something regrettable. I’m pretty secure in my knowledge of how to safely use the net. But a decade ago when I was a dumb high school student? My then-username’s ALL OVER THE PLACE. And I can’t get rid of it.
I’m just glad I never associated it with a name or address or other real life info. And yes, there’s lots of personal info already out there. But why add more and make it easier for people who would abuse that knowledge? As for my friend at Uni, I didn’t use ANY prior knowledge of knowing her to locate her. It was JUST her name – that’s the scary part. I knew she was at the University and her first and last name. I could easily have been a stalker who saw her picture in the Uni paper.
If someone is smart and careful about their internet usage, then sure, there’s nothing to worry about. But many people just aren’t that knowledgeable, or like me, were less careful in the past. I’m sure that there’s very little chance of identity issues arising as a result of your real name being on RealID, but why take the chance.
@Maor – We’ve already seen PTR screenshots indicating that direct friends will see both your real name as well as the name of the character that you’re currently on, so we know that functionality at least exists. The information that you posted says that FoFs be able to see your real name. It doesn’t say one way or another about whether they’ll be able to see your character names. Perhaps it’s a faulty assumption on my part, but I see nothing to indicate that the information given to FoFs is different than that given to direct friends. @Psynister – Perhaps it was a mistake to re-use the phrase “stupid crap”. I’m not just talking about blatant stuff, like drunken pictures.
Would you want, for instance, an ex-girlfriend going into the details of your relationship publicly, even if there was nothing particularly damning about it? People, or at least many people, still want privacy about innocuous things.
@Rades – knowing her uni is prior information. П˜› There’s enough information on my blog, available to the public, to find my phone number and address.
Did I mention I’m not worried? @Verdus – we’re on the same page here, stupid crap, blatant crap, it’s all the same. Anything that would embarrass or otherwise harm your reputation. For the record, I don’t drink so there’s no possibility of drunken pictures. Past girlfriends wouldn’t worry me either, about the worst they could say is I wouldn’t have sex prior to marriage and that would really hurt let me tell you.
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If you’ve got things you don’t want people to know, fine we’re all human so we all do stupid crap from time to time. Do you seriously think that people are going to bother researching things like that? An employer just might, I’ll give you that one. But we aren’t playing WoW to get jobs here, guys. So what if Bob of finds out that you like to drink vodka and then sing karaoke while wearing your girlfriend’s bra on your face?
He’s not there to hire you! Having your real name linked to your RealID in no way impacts your chances of getting a real life job unless that person also plays the game and happens to be your RID friend. @Chezza – who’s intruding on your right to privacy here? Blizzard is offering a tool and says, “If you want to use RealID, you have to give your email address to the people you want to use it with.” Nobody is being forced to do anything.
No freedom is sacrificed here. A price is paid in the form of giving one person your email address, which is given to that one person and then never seen again. The person who is your friend can see your real name and they can see the character you’re logged on as right now. Their friends can see your name, but that’s it. In no way is your real name tied to your person through RealID. Knowing that you have a friend named Jason Griffith doesn’t tell me who that person is, where they live, what they do for a living, or how to contact them. All it gives me is a name.
People know your name, but they don’t know that it’s your name unless they know you by some other means. People aren’t going to see Jason Griffith and know that he’s a computer programmer from Texas who has a WoW blog and a twitter account. They’re only going to know that you have a friend named Jason Griffith. No, referring to rights was to build my case that I see people having certain cultural expectations regarding privacy.
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No one is being forced to do anything, true. That wasn’t what I was getting. I don’t see people opting to use this service because of their expectations regarding privacy that have been built up and espoused as right and true by almost 250 years of Constitutional freedom in addition to common interpretation of said Constitutional freedoms. What I was referring to wasn’t outrage or trampling of freedoms or rights.
What I was referring to was a perceived lack of comfort with giving up (voluntarily) certain expectations of privacy, and since it’s voluntary, I predict a large number of users not using the service. Right now Blizzard can barely keep peoples accounts secure with the login procedures they already have. Every day I login to the game, only to hear about ‘this person’ or ‘that person’ got hacked.
What if a hacker were to get into a person’s account, and that person had RealID enabled? If they stoop so low as account hacking, what’s not to say they wouldn’t stoop to Identity Theft on a Real Life scale?
You are displaying your first and last name for everyone to see, and you can see their real names, and their friends real names, etc. It is a very real security risk by itself, without that level of uncertainty added. You would not believe how easy it is to track a person down just by their first and last name. Especially if that person has a unique name that’s not common (such as me). Also, while I would be alright with RealID (above personal safety concerns aside) if you were only seeing your friends names, and vice versa; this ‘Friends of Friends’ business is just plain unnecessary.
If I want to be friends with someone, I would add them. If they are not on my friends list already, they are not there for a reason. While I personally would only use this feature with people I know in real life, I don’t trust the friends of my friends by the very fact that likely I either don’t know them, or know them and don’t like them. And some of those friends don’t like me either.
So it’s a double whammy. Your personal safety is being put at risk by displaying your first and last name for everyone and their grandmothers to see which ever way you look at it.
This is a poor attempt at making a video game a social networking site, and likely a plot to lure more people in who would not otherwise be interested in the game by itself. If I wanted such, I would be trolling Facebook, not playing a game anonymously because I genuinely enjoy the game and that anonymity. While they advertise this feature as ‘optional’ and for ‘real life’ friends only, I foresee many lawsuits and real life crimes committed as a direct result of this if they do not add more security features. The lure of cross-faction and cross-game chat will likely ensure that a lot of people will opt-in despite common sense.
I’m with Psyn. While I do understand that many people don’t want their real life name linked to their characters, I don’t really care if people know my real name. It’s not terribly hard to discover anyway, if you really wanted to. Along with my birthday, address, car registration, shoe size, whatever. Heck, you can find a google map to my house, and know that it’s mine because you can see my little green car (a photo of which I posted online last year) in the yard. Sure I find the idea of a stalker to be creepy – but if people want to find you, they can.
I’m going to go out on a limb and say that I’m in more danger of identity theft from someone sifting through my trash or just randomly targetting me than from a Warcraft FOF deciding to stalk me. They are simply copying the Facebook model. You friend a buddy from high school, and then think, “I’m a bit lazy and can’t be bothered rememebering all my classmates. I wonder who else from high school I’d like to friend”, so you go through your buddy’s list of friends to see if you recognise them. You can’t see the personal info of those friends-of-friends, you can only see that they exist, allowing you to request they become friends with you. (disclaimer: unless FOFs.do. see your character names linked to your real name, but I can’t see how this would be possible, since the whole point of approving people is to allow them to see your characters.) The only problem for me is that I don’t think people should be forced to show their real names.
I personally don’t care, but for people like Liss who don’t want their real name attached to their in-game personas, that is entirely reasonable. However, people would need to know your real name in the first place to be able to make the connection with you. If someone on that list recognises “Emma Morgan” as being Keeva the druid, then they already know enough about me. They already know that Emma is Keeva, and vice versa. For most people, “Emma Morgan” is going to draw a complete blank. Lik Psyn, I’d like some more options, like being able to use a nickname rather than a real name – many more of my friends online will recognise me as Keeva, which would make FOF far more useful.
I’d also like a “show as offline” feature for when I’m feeling like hiding – “busy” won’t cut it sometimes. All up though, I’m looking forward to it, and I’m not frightened by the prospect of my friends displaying my real name to other people. It’s not a big deal for me. But I do respect and understand the concern of people who don’t want that.
I agree and will only be adding my real life friends with the Real ID system. I just got a request this morning from someone I only know through the game to be a real ID friend. I told him that I am only adding real life friends to the list.
If they are my friend on Facebook, they can be my Real ID friend. I only friend people I know on Facebook. I don’t have 1000 Farmville friends. I also manage my Facebook friends so that if I notice they have a ton of Farmville friends they are in a specific privacy group that limits Friend of friend access. I wish we could do that with the Real ID system.
GHost Version 16.2 GHost is a port of the original GHost project to C. It was ported by Trevor Hogan. It contains many enhancements and fixes that were not present in the original GHost. You can compile and run GHost on Windows, Linux, and OS X with this release although the code should be mostly portable to other operating systems with only very minor changes. The official GHost forums are currently located at The official GHost SVN repository is currently located at Overview GHost is a Warcraft III: Reign of Chaos and Warcraft III: The Frozen Throne game hosting bot. It can host Warcraft III games on LAN, on battle.net, on PVPGN, and on any combination of these networks at the same time. Since GHost is a bot it must have its own CD keys, username, and password for each battle.net server.
Note that you can use the same set of CD keys on each battle.net server (East, West, Europe, Asia) at the same time. This means that to play on your own GHost bot you will need one set of CD keys for yourself and one set for your bot.
It is possible to work around this limitation using the 'Admin Game' feature of GHost (search this readme for more information). Configuration GHost is configured via the plain text configuration file ghost.cfg. The program itself runs in console mode and does not take any console input (it outputs messages to the console for information purposes only).You need to edit ghost.cfg before running GHost.You need to edit ghost.cfg before running GHost.You need to edit ghost.cfg before running GHost.
GHost takes one command line argument, the name of the main config file. It defaults to ghost.cfg if no arguments are provided. Note: If you are using Windows and ghost.cfg looks like an unreadable mess you should try to open it with Wordpad instead of Notepad (or some other text editor).
I am not rich. I worked very hard for my money. I do not understand this hate towards me. However I do respect that you have your own opinion. With that being said, being a grown up means solving your problem with whatever means necessary. What isn't being a grown up is being jealous at someone else who acts on his desire.
This is a free country after all (unless you are living somewhere else). If beta keys are being given for free, I don't see the reason why anyone wouldn't want to sell them. Also, I am not forcing anyone. This is an open-ended offer for those who changed their minds.
Re: Buying a Diablo 3 Beta Key/ battle.net login with beta A lot of forum goers wouldn't think twice about paying $20 for beta access from now until release sometime in 2012. If this guy wants to buy access for 200-400 maybe he just has that much more expendable income than the rest of you. Better get used to those with more money having access to things you don't with the RMAH. Instead of calling people with that extra money down just think about how much money you can make off the likes of them at release.
On October 26 2011 21:16 zeehar wrote: yep, news today from the fwc that they plan to exclude bw from the shutdown law as 1. It is a cd based game 2. The bnet system is too old to determine player information Feel free to link me to sources of information and I'll update the OP accordingly. Also, requesting a moderator to determine whether this thread should now be closed or kept up with a different title.
Original post on 2011-10-24: Translated article from Daily E-Sports. Source: Original article by Reporter Gyungbae Gwok Special thanks to Ryo for the notification.
Due to the new 'Shutdown Regulation,' not even adults will be able to use Battle.net during night time in Korea. Rob Bridenbecker, Vice President of Online Technologies at Blizzard, stated that Battle.net will be shut down in Korea nightly in order to comply with the new Shutdown Regulation. During the hours of 12:00AM to 6:00AM, all Battle.net services will be shut down in Korea. As a result, all users including adults will not be able to play popular Blizzard games such as Starcraft, Diablo 2, and Warcraft 3.
These games use Battle.net which was first developed 10 years ago, and did not implement personal identification for user sign-ups - which means that the user's age cannot be identified. Blizzard, in order to fully comply with the Shutdown Regulation, will shut down Battle.net every night in Korea. In an interview held on October 21st at the Blizzcon site, VP Rob Bridenbecker said that 'to comply with the new Shutdown Regulation set to be in effect starting next month, there is no choice for us but to shut down the old Battle.net in Korea during the night.' He added that 'although it is unfortunate, we will have to use IP blocking or similar measures to block Korean users from using Battle.net during that time.'
The 'Shutdown Regulation' is a new regulation that was proposed by the Family Women's Council T/N: the literal translation would be Female Family Group, but whatever that will ban youths under 16 years old from playing online games during the night hours of 12:00AM to 6:00AM. The old Battle.net allows anybody to sign-up as a member with just a username and an email address. That email address is not verified by Battle.net. Therefore, it is impossible to find whether a specific user on Battle.net falls under the Shutdown Regulation.
Blizzard does not plan on putting forth resources to upgrade the old Battle.net. VP Bridenbecker said that 'we're running short on resources for research and development on our newer titles. We cannot invest any more resources for the old Battle.net only for the sake of Korean gamers, and even if we wanted to, we simply don't have the manpower for such a thing right now.' If the above are to be implemented as stated, the impact in the Korean gaming market is estimated to be devastating. PC Cafe's will take a direct hit, and the eSports scene will feel the impact as well. VP Bridenbecker closed with his opinions that 'this is an unfortunate but necessary decision,' and that 'it is deeply regrettable that because of the Shutdown Regulation, even adults will not be able to enjoy Blizzard's popular games during the night.'
- Clarification: this does NOT affect Battle.net 2.0 (for WoW and SC2) if the user is 16 years or older. In other words, if you're 16 years or older (and verified so), you will not be affected by this new regulation. However, if you are less than 16 years old, you may not be able to log into WoW or SC2 from Korea from 12:00AM to 6:00AM (local time) starting November 20th, 2011. Additional information: - Basically says the same thing as the translated article.
On October 24 2011 14:20 MildCocoA wrote: this article fail. Korean shut down law is only korean online game. for now, all games that can be installed from CDs are exempted from the Shutdown Regulation - some notable titles included and to be under effect: MapleStory, DFO, Lineage 1 and 2, Aion, Dragon Nest, DBZ Online, Atlantica, Aika Online, Hellgate London, Mabinogi, Legend of Mir 2. GG NEXON LOL - netizens sneering at how government is too scared to mess with foreign companies - Ministry of Culture, Sports, and Tourism estimates that the Shutdown Regulation will incur approximately 300 million Wons (approximately 28 million USD) as direct costs for system construction and implementation. On October 24 2011 14:20 Dante08 wrote: Hmm I don't see it as that big of a deal if its from 12-6, these are hours you should be sleeping anyway. Any I don't see how it would affect PC cafes as the games stated have lan anyway?
I'm confused:X I agree with this, and while it doesn't affect PC cafes, kids under 16 are much more likely to play at home between the hours of 12-6 than at PC cafes. That is to say that yeah, people can still LAN at PC Cafes, but most likely the law will work as intended (targetting kids under 16).